Ranged Weapon Enchantments are modifiers that add various effects and buffs to a ranged weapon, melee weapon enchantments are randomly generated in each ranged weapon. An enchantment changes the effect of the item and provides passive bonuses to whichever the player chooses to unlock. Whenever a hero levels up, they obtain an Enchantment Point which is used to unlock an equipment modifier. Each enchantment has up to three tiers which can be upgraded to fully unlock its maximum effect, provided that you spend the required amount of enchantment points. This page covers a list of all the enchantments for the ranged weapon that is found in the game. For a full list of all the Enchantments, click here.

Upgrading Enchantment Points

Each enchantment has a unique effect that is applied to your weapon or armor which adds buffs and changes the effect of the equipment. Each enchantment has three tiers and it can be upgraded by spending enchantment-points-icon-minecraft-dungeons-wiki-guideEnchantment Points.

  • With Tier One or unlocking a Common Enchantment requires enchantment-points-icon-minecraft-dungeons-wiki-guide1, while a Powerful Enchantment requires enchantment-points-icon-minecraft-dungeons-wiki-guide2
  • Tier Two which costs enchantment-points-icon-minecraft-dungeons-wiki-guide2 for a Common Enchantment, and enchantment-points-icon-minecraft-dungeons-wiki-guide3 for a Powerful Enchantment
  • While Tier Three involves enchantment-points-icon-minecraft-dungeons-wiki-guide3 for a Common Enchantment, and enchantment-points-icon-minecraft-dungeons-wiki-guide4 that is required for a Powerful Enchantment

Players can reacquire the enchantment points that have been spent on the weapon or armor by salvaging it, however, choosing to Salvage a piece of equipment will be removed from your inventory and players will need to acquire the item from area, enemies, and boss drops, chests, or from the Blacksmith at the Camp.

Reacquiring Enchantments

Players can respec or reacquire the number of enchantment points spent on a weapon by salvaging it. Simply check your inventory, select the weapon that you no longer need, and select Salvage. Apart from reacquiring the Enchantment Points, you'll also obtain Emeralds. 


Ranged Weapon Enchantments

 Click the header to sort the table.

Enchantment Name Enchantment Rarity Effect
Enigma Resonator
Common Give a chance to triple damage based on the number of souls you have.
Common Increases attack speed for each consecutive shot. Resets one second after the attack.
Bonus Shot
Common Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.
Burst Bowstring
Common Shoots nearby mobs when you roll, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage.
Chain Reaction
Powerful Has a chance to fire five arrows in all directions on impact.
Fuse Shot
Common Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
Powerful This effect pulls mobs in range towards the weapon's impact point.
Common The fired shot grows in the air, dealing extra damage to distant targets.
Common Chance to immediately replenish an arrow after shooting
Common Grants the chance to fire five arrows at once.
Common Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
Poison Cloud
Common Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
Common Boosts arrow damage.
Common Boosts arrow pushback
Radiance Shot
Common Has a 20% chance to spawn a circular area that heals all allies within it.
Rapid Fire
Common Increases your attack speed.
Common Small chance for arrows to ricochet off mobs.
Common Charged shots deal more damage and have more pushback.
Tempo Theft
Powerful Steals a small amount of a mob's movement speed and gives it to you for four seconds.
Common Projectiles deal more damage to enchanted enemies.
Wild Rage
Common Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.
Roll Charge
Common When you perform a roll, your next ranged attack within the timing window will automatically be fully charged.

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